Head back out of this small area now and continue around the tunnel. From here on, make sure you kill everything, as there is a lifeforce door at the end. Continue through the creature on a linear path, killing everything that pops up. Outside again head into the next crypt here to find a chest inside containing Grenades.
Kill them all, then from here just head platform by platform all the way to the top to save Bears For the fast and very fast ones you need to make sure you jump before it gets to you. As free play mode offers a bit of freedom, instead of forcing you to play the way I think you should I have instead hidden the information you need for all the levels for free play in spoiler tags. Once at the exit, don't go through it but instead turn around and walk over to the pit.
A force gradient means the force is different in one location than it is in another. It is simply not constant but a function of position. This only works if there was a constant force acting on the object. Since force is a function of acceleration and an object at rest has zero acceleration, then then net force is zero as well. The major function is to provide a motive force. It may be a static engine or a mobile one. It binds the nucleus together. To deliver maximum force in a small area.
Log in. Study now. See Answer. Best Answer. Use the Zelda keycode. Study guides. Q: What is the keycode for jet force Gemini to function using gameshark 3.
Write your answer Related questions. Keep me logged in on this device. Forgot your username or password? User Info: meximan meximan 13 years ago User Info: meximan meximan Topic Creator 13 years ago 3 yup this is kind of on topic but when i was like first played this game i always thought those teddy bears were my enemies in cluding the kids that ran toward me i always assumed that when they get close enough that they would explode. User Info: dkfan9 dkfan9 13 years ago 8 i saved them from the beginning, but i didn't think i'd have to save em all Did anyone ever figure out the different asteroid colors?
Do I have to collect tribals in one pass? Tech Support. How do I completely delete everything on the game? How do I collect all three parts of floyo? Side Quest. What are the character's symbols supposed to be? After the cut-scene, head into Juno's door to watch another short cut-scene. For now, we're completely finished with Juno! On to Vela! Note: You need to be Juno with the jetpack to collect all of the bears in this level, I won't mention there locations as you have to run through the whole level again anyway.
As soon as the level starts you'll be greeted by Midge. After talking with him, around the outside of this landing pad is a capacity upgrade and a chest containing Grenades. Head up and go through the left door.
Kill all the ants in this room so that both lifeforce doors open, then head through the one closest to where we came in. Immediately turn right for a Gemini increase, then head to the end to get the Machine Gun.
Head back out to the big room, and head for the other lifeforce door. Straight ahead of you in this area you will see a door with another one of those mechanisms that require you to shoot at it with the machine gun to open, do so and head through the door. At the end of this hallway are a few big shielded ants, throw a couple of grenades at them then head through the door behind them.
In this room you'll meet Fishface, talk to him and pick the top option at the end to get the Red Key. In this room you'll also find a capacity increase and a chest containing the Plasma Shotgun. Now head back to the room with that machine gun mechanism, if you didn't earlier then kill everything in here and head through the lifeforce door that opens. There will be a small army of ants and flying enemies here, kill them all to unlock the exit.
This next room is the lava room, carefully make your way across to the other side to the exit. Note that flying enemies will fly down to shoot you as you cross here. In this next room head up the moving platform, being sure to jump the gaps and head through the tunnel at the top. In this second room, time your movements to make sure you get onto the moving platforms as you don't want to fall off and have to start again.
Head through another blue tunnel to end up in a third platform room. Down on the ground floor here is a capacity upgrade, after picking it up head to the exit. In this next room you'll find a whole bunch of the annoying flying enemies, quickly kill them then head through the exit here. In the next room, shoot the glass floor to get the capacity upgrade here and in the chest the Green Key. Exit this room and immediately turn right to find a Gemini upgrade. This is a U shaped room, head around to the exit on the opposite side to find yourself in the starting area.
Head through the central green key door here and use grenades to kill as many of the shielded ants as possible. The lifeforce door will open at the top of this room once you've killed them all, head up the long ramp to exit this area.
Head into your ship now to be done with this level! In this first room are Bears Head into the left door, follow the path into a red key door then kill everything in this room. This will activate the top tier lifeforce door, head into it and kill everything in there. The next room is the lava room, Juno's time to shine! Fall into the lava and head into the pipe on the opposite side. Head through the first tunnel into a bigger room, to your left here is a chest with the Blue Key.
To your right from where you came in is a capacity upgrade, and there is another one at the end of the room. Head up the ramp down here and follow the path to a door, behind which are Bears 5 and 6. Head back to the first lava room now and continue the main path. At the bottom of this platforming section is a jetpack fuel pad, fuel up and fly up to Bears 7 and 8. Make sure you still some fuel left, and head into the next room where you will need to hover over to Bear 9.
In the last room on a lower platform you'll find Bear 10 , I used my fuel sparingly and with one fuel up finished this whole area with 20 fuel left, so you do have a little bit to spare! On to the next room it is just a small arena with flying enemies, kill them and move on. Shoot the glass down here and get the Green Key , then fuel up. Stand on the side of the room and look up to destroy the glass panels up here, then fly up.
Once up here, look up to see some platforms on the walls. The bottom platform has another fuel pad, fuel up and head to the next platform where you will be attack by some flying enemies.
Kill them all, then from here just head platform by platform all the way to the top to save Bears From here head back down and into the starting room. Head back into the left door that we took at the very start and through to the room that had the lifeforce door we needed to unlock.
Up here to your left are some fuel pads, use one of them to fly up to the path on the other side. From here head right, down a very long path.
You'll encounter Bears 14 and 15 on your way, and after quite a few transitions you'll end up on a path outside where you can make a left turn to your ship. This will take you to the level Water Ruin - Lost Island. If you're curious, heading left down this path just takes you straight to your ship and skips the bears!
Down the bottom left corner is a door that we unlocked as Vela with a machine gun lock, head through here and through the next tunnel into a room that originally had Fishface in it. Head through the Magenta lock door here. I suggest jumping off the floating pad and just using the sides, as they have capacity upgrades you might as well collect as you travel down here. At the end to your left you will see a Totem Pole. Exit this area to find yourself in the U-shaped room, head right immediately to go backwards and get the Green Key under the glass floor.
Turn around now and follow the path back to the starting room, and head into the central room. Go all the way to the top of the ramps here, and look toward the central pole to see a Totem Pole on it you can hover over to. Just finish the level now to ensure the save! To unlock this level, complete Battle Cruiser with the secondary exit, Juno's playthrough of the level explains its location. To avoid coming back more than you have to, get gold in the SS Anubis Floyd mission before coming here.
Once you're at the castle entrance, opposite it out on the water is a broken keep with Bear 3. To the right around the outside of the castle is Bear 4 as well as the Timed Mines. Now head into the castle, and in the back right corner you will see a broken segment.
Use this to platform your way up to the castle walls, along here you'll find Bears In the back left corner of the castle you will find Ivana Bear. If you don't have it yet just remember to come back here when you do! In here you'll find the Nitrogen Tank ship part and a flamethrower capacity upgrade.
That's it for Vela! Just make sure you leave via your ship to ensure a save. As soon as you start run around the back of the landing pad to find the first of three gold bars.
Collect the two capacity upgrades here, then continue onward to kill the shielded blue ants here. Head through the door that unlocks and follow the wall around to the right, the last shield blue ant is usually here along with the second gold bar next to a frozen bit of water. Turn around and look out to the middle of this large area, and head towards the highest peak. Once up there you will see another stone-walled area ahead of you, to the left of that however is a sewer outlet You may not be able to see it depending on the angle, but it is there!
Head to this to get the third gold bar, then head back to the second lifeforce door that opened earlier. In here is a Gemini upgrade, as well as Fishface. He will trade you those three gold bars for the Tri-Rockets. Now head out to that stone-walled area we ignored earlier all the way on the opposite side of the big field.
Head through the tunnel here to enter a room with the Yellow key, Bears , and a Totem Pole. Head into the next room and kill all the flying enemies here to open the lifeforce door.
Instead of going through it though, find a door that has no requirements and enter into it You may accidentally go back a room instead. In here is a Gemini increase, and the Homing Rockets. Next head through the yellow key door for a capacity increase, then out the lifeforce door into the next area.
There will be a small fight here, after killing them all don't turn right but keep heading forwards. Kill the ants down here, and it will open a lifeforce door down the direction we didn't go earlier. Head down there, you'll come up to another fight. Around here is a yellow key door that will have some ammo and a capacity upgrade in it.
Continue along the path following the same pattern, kill a bunch of ants, head into a yellow door for some goodies then head through the now unlocked lifeforce door. At a point you will see a door you can't go through to your right, continue onward until you get to a couple of brutes in a seemingly dead-end to unlock this one. Head back to it to find the exit of this area. Don't walk into your ship!
Because behind it are Bears 7 and 8. Now you can walk into your ship to end the level! Note: We must come back here as Lupus with the jetpack to collect all of the bears, so we'll be ignoring them this playthrough. At the start you will find a capacity upgrade behind you, after getting this deal with the shielded blue ants and the brute that are up ahead. Collect the goodies on the crates here and head through the door. In this big area, kill everything running around and the snipers in their towers.
Once they're dealt with, jump onto the L shaped platform up here Remember to stand still and hold for a big jump and head through the door closest to the lifeforce door down below. Head through your first left to find two chests containing Flares and the Sniper Rifle. Head out of this area not through the door we came in through to find yourself in a big room with some blue ants running around below. Drop down here and kill them, then head out the lifeforce door here.
In this next room you will immediately see a brute up on a platform, as well as a few shielded enemies running around below, we must kill everything in here.
Up next to the brute is also a Gemini upgrade. Down the ramp at the end of this area are a few of those weird flying squid things, as well as a capacity upgrade, after getting this head through the lifeforce door. Kill the big shielded ants in this room and the two snipers above, then head into the next room. In here stay on the bottom area and find the brute running around down here.
Kill him, then head down the ramp down here to find another Gemini upgrade. Next jump up to the top level, to get past the moving platforms just spend a little bit of time to figure out their individual patterns before you run.
Into the next room, this is a puzzle room. As you stand on the coloured pads, the floating platform of the same colour will move. Get off the pad to stop it moving. You will now be able to jump over to the Bears , and then jump over to the exit.
In this room will be a assassination brown ant, kill him so he doesn't kill any bears! On the ground level you'll find Bears 13 and Use the jetpack fuel pad here to fly up and get the last Bears 15 and 16 , one of which is above the exit door and another on one of the green platforms.
Head through the exit on the ground floor here to outside. This area is linear, so continue along killing all the flying enemies and shielded ants you come across. When you get to the bridge, don't cross it! There are miniguns on each side, either take them out to simply swim around the side to avoid them.
After killing the last ants here the lifeforce door should open, head through here to a room with a surplus of health and ammo. This should be an obvious hint to what is next! Here we'll be fighting a fat ant slug.
Its main attack is to drop maggots that explode, make sure you move away from them as soon as you can. Phase One: Here she shoots rockets at you, dodge these like normal.
You want to shoot here claws up high when they sparkle, remember that the sparkle alternates between them. Phase Two: She'll start to shoot lasers at you from now. Here you want to shoot here fat stomach to blow it up. Watch her explode and fall into the lava, and during this cut-scene you will see us meet up with Lupus.
Even though we haven't played as him yet, you'll unlock the following achievement not long after gaining control again;. Go right to find your ship and finish the level. Start off by killing everything out here and heading to the next area, where you will need to kill everything as well.
After they're all gone, head through the lifeforce door on the ground floor in the corner of this area The blue key door is next to it. In this room you will need to kill everything again, but before leaving look up to your left to see three big glass panels.
Destroy one of them and head into the small doorway here to find a room with a Floyd challenge. This is an easy challenge, focus more on time than collecting the oil tins as there are plenty of them on the way. Remember that you only need bronze or better! After getting that medal, head back out into the room where we destroyed the glass panel and continue through the lifeforce door. In this room, Bears 1 and 2 are in front of you right under the brute, beside an explosive barrel So it pays to save them before shooting.
Continue through this area and you'll find a ramp leading downward, Bears 3 and 4 are down here Again it pays to save them before shooting at the enemies in front of them! Head into the next room now, in here be careful where you shoot. There are a couple of snipers above, one of them has Bear 5 next to it. Bear 6 is above the door we entered through, and Bear 7 is in the back left corner. The is a fuel pad in the front left corner to fly up to bear 5, after saving them all head into the next room.
Climb up the stairs to your right, and after passing the first moving platform hover over to your left to find Bears 8 and 9 over here. Kill the brute below, then make your way to the exit. In this next room just use your hover to save Bears in the corner, then exit to the next room. Quickly find and kill the assassin drone in here, then save Bears 13 and 14 on the ground level down here.
In the far right corner is a fuel pad, use this to save Bears 15 and 16 who are located above the exit door and on one of the grren platforms near the fuel pad. After saving them, fuel up again and head to the door up high on the green platform.
Without going in, while looking at the door turn right and you may notice a doorway on the wall over there, enter that doorway and follow the path to find Lupus' Hatch Key. The door up here leads to a lava hallway, as Lupus you can make your way to the end only touching the lava once, twice if you count the trip back.
At the end is a Totem Pole If you need health just pick up the health in the main room, leave and return to do it again. Much better alternative than doing the whole level again as Juno! From here you just need to finish the level, it is linear so I won't guide you through the rest of it. Just note that you don't need to destroy the two machine gun ants that cover the final bridge.
Vela's is in Eschebone, Juno's in Spawnship. Once you land on Ichor, make your way to the second area. In the corner here you'll find the blue key door that takes you to Perimeter. This first area is just an L shaped area, with blue ants up above to your right. Kill them as you make your way to the next area. In here, you need to snipe all the blue ants out the windows off in the distance to unlock a lifeforce door up on a green step in here.
Once unlocked head into it. In this first room, make your way to the back of it and in the back right corner is Bear 1. After saving him, backtrack to a fuel pad at the start of the room, and opposite the first raised platform is a hole in the wall you will need to crawl through.
In here you'll save Bears 2 and 3 , and at the end you'll drop out behind a bunch of ants in rocket launchers. Kill them and head the direction they were aiming. You'll come up to some high yellow panels, on top of two of them are Bears 4 and 5 , and Bear 6 is down on the ground level in a corner by one of the panels. After saving them, head back to where the rocket launchers were and head outside. Use the blue pad on the ground here to turn into an ant, then continue through the level.
You'll come across the entrance to a nightclub, just walk past all the ants waiting to get in and enter the club. In the back right corner here next to the bar are Bears 7 and 8. There is a side room here with an arcade machine if you feel like playing a little top-down race game, otherwise go talk to the DJ and request a song to unlock the following achievement;. We'll be starting off in the same place as Juno did, however instead of entering the temple we will swim down into the doorway underwater to the right of it.
There are a few weapon capacity upgrades hidden in this maze here that you can go looking for if you feel like, otherwise from the start head right, and follow the path here that will lead you to a diamond shaped exit. In this room here you'll find Bears to the right of the exit, save them then head through here. To your right and left up on the ledges here will be a couple of capacity upgrades and Bears 5 and 6. Head into the waterfall to be finished with Flume.
The central pyramid might still be in place from doing this with Juno, if it isn't then simply do the Floyd mission again to get it there and head into Vela's door to be finished with her. Now on to Lupus! Note: We must come back here as Vela with the Jetpack to save all the bears, so I'll save mentioning them for later! Before we get started, note that Lupus can hover by holding again once you're in the air.
As this map can be quite confusing to explain, here is a picture of the general layout. This is a picture of the ground floor, if you ever fall down you will end up here! Otherwise as we continue through the level you will be on platforms and ramps above these rooms. Open the two chests in this room to get the Machine Gun and Plasma Shotgun.
There is a Gemini upgrade you can hover over to in this room as well, after getting all the goodies head onto the lift. Pick up the two capacity upgrades at the top, then continue through. We are now above the bottom left floor, for map reference. Kill the few flying enemies here then head to across the ramp to the next room. Kill the brute on the opposite side of the chasm, then go right for a couple of capacity upgrades.
Head across the chasm Remember to hover! Kill the ants here, pick up the capacity upgrade and get ready to cross the chasm to the other side. Before doing so, look down and to your left and you will see a hexagonal exit tunnel about half-way up the wall. Using the hover ability get into here to get a Totem Pole. After getting this you will now be on the bottom floor in the central room. Head into the middle room and down to the start area, where you will now be able to head all the way back to the second floor of the central room and cross over to the other side.
Kill a couple of ants here to open the lifeforce door and head through it. Kill the ants here and head through the lifeforce door that opens. There will be a brute in front of you and some flying enemies to your right, quickly kill them all then go get the Red Key that was behind the brute.
To your left is a now open lifeforce door, run around or jump across if you're feeling brave and go through here. Go through another couple of doors until you're in a room facing two snipers, below you is an assassin brown ant.
After killing the snipers, jump up to where the right one was and go through here.
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