However, these plot hooks are excellent ways to engage with Obligation or Duty from the Fantasy Flight Games narrative system, so feel free to tie them in. The criminal organization initially came into prominence during the Clone Wars and has spread throughout the galaxy like a disease. It is the largest and most powerful organized crime group in existence, and they are a force to be reckoned with.
Locally, they are led by Durga the Hutt, the Vigo who controls the area. Primary Drives: Eliminate any and all competition; Personal Profit. Profile: While Durga rules Nar Shaddaa with a durasteel tail, there is no denying the presence of the other Hutts in the sector. Some rule vast swaths of territory on their own, while others simply are content to use Nar Shaddaa as a place to conduct business.
Durga is mostly willing to allow the latter, so long as he receives a cut. Because none of them have a strong foothold, there is constant infighting and competition, offering both opportunity and danger. However, they tend to be quickly subsumed by a Black Sun Enforcer or Lieutenant. In very rare cases, they attract the favor of the local Vigo, who appoints them status under his aegis. Those who resist are dispatched in swift and brutal fashion, to serve as an example to others who may dare to do likewise.
The Syndicate is the exception to that rule. Shadowed in secrecy, they have been taking shots at Black Sun operations over the years especially anything involving slavery , and have been slowly cutting in on their smuggling operations. In spite of their reputation, they do not operate openly, instead relying on anonymity and constant movement throughout the system. They seem to use Nar Shaddaa as a general hub of operations, but are hard to tie down. They also appear to be gaining traction as smugglers in their own right, especially of historical antiquities that the Empire has cracked down on.
While they might be hard to track down, if you have goods to sell, they have the credits. The sister organization of Imperial Intelligence, the ISB is a covert secret police and intelligence force led by the Empire. Officially, Nar Shaddaa remains under Hutt control for its management, but the ISB still operates in the region in an unofficial capacity.
While in theory responsible for enforcing law and order, their primary goal is rooting out dissent and Rebellion operatives. This can range from surveillance, to secretly capturing rebel operatives, to assassinating targets deemed too dangerous to bring in. The area is run by the Hutt Cartel and boasts casinos, boutiques, and high price restaurants. The plant was thriving until a few years ago, when a group of terrorists raided it and blew up the command facility.
The Corellian sector is part of the borderline slums, a place to find public housing, spacer bars, affordable mechanics, and darn near anything if you know where to look.
Filled with abundant spacers, authorities at Corellian Port Control largely ignored the smaller minor offenses, mostly keeping the peace with the enforcement of bounties. The site of the Hutt-controlled shipyards, this region is under the heavy grip of Black Sun. While this is far from a conclusive list of all the sight and sounds of Nar Shaddaa, I hope you find it a helpful starting point if you are looking at running an urban campaign.
As for running the game, I find it helpful to turn to other works of fiction for influence, and fortunately there is an abundance of stories in the backdrop of a city all with startlingly different attitudes and tones. Perhaps you are inspired by tales of morally grey individuals, churning out a living while trying to live a normal life in spite of the world around them, such as The Black Donnellys or The Shield, rife for the Scum and Villainy and law enforcement that opposes them.
Maybe, you want the grim, neo-noir of LA Confidential, Chinatown or Blade Runner, the stakes becoming higher and with an ocean of inertia which pushes back against characters. The themes maybe all be similar, but you have a very different tone depending on what your players are interested in. The Exchange and the Hutt Cartel have engaged in a winner-takes-all crime war that spans the galaxy but centers on the tiny moon of Nar Shaddaa.
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Subscribe Now. One of the most vibrant and dangerous places in the galaxy, Nar Shaddaa is a sprawling cityscape where nothing comes without a price. Dominated by a black market that caters to every indulgence, the moon has become the ultimate symbol of corruption. The upper levels present an endless parade of glittering neon towers and floating pleasure palaces; no greater concentration of wealth exists across the galaxy.
Behind these flashy facades, crime bosses and secret political emissaries make backroom deals that decide the fates of worlds, and as much as both the Galactic Republic and the Sith Empire might like to change it, the Hutt Cartel calls the shots. For all the opulence above, however, an equal level of brutality lies below.
In the pursuit of advanced technologies, unscrupulous enterprises conduct hazardous experiments on unwilling test subjects and crime lords employ slaves as fodder on industrial assembly lines.
Criminal enterprises beyond Hutt control compete for power, as well — foremost among them the Exchange syndicate, the Hutt Cartel's only genuine rival. Then again, after the Jedi Civil War years ago, Nar Shaddaa was swarmed with refugees who were used by the criminal Exchange to lure and capture any remaining Jedi.
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