Pokemon when does litwick evolve




















Chandelure has high Special Attack, probably because it's constantly spewing sinister flames. This makes it ideal for standard moves like Flamethrower and Shadow Ball. It can also make use of Ghost-type pranks like Will-o-Wisp or Trick. Trick is nice because it can rob an opponent of an essential held item and replace it with something useless.

Chandelure can also learn Energy Ball to fend off Water-types. But usually he asks people to call him "Serg" because he wants to sound cool like the guy from System of a Down. The final evolution of a Litwick is Chandelure, which we reckon is pretty formidable for its Type, so wanting to get at least halfway there is totally understandable. While Chandelure evolves with the assistance of a Dusk Stone, and we have a guide on where to find one of those evolutionary stones linked right here for you, getting your Litwick amped up is a little easier and requires less legwork.

If you're someone wanting to turn this adorable little candle into a Lampent, then you only really have to fulfill one requirement:. Yes, it's that simple. Your Litwick only has to hit the Level 41 threshold for it to evolve into a Lampent. While you'll have to fiddle with a Dusk Stone after that, as mentioned, the process of Litwick evolution in Pokemon Sword and Shield is actually pretty straightforward. If you don't already have a Litwick to evolve, however, then you can pick one up either at the Mmotostoke Riverbank or Bridge Field during Intense Sun weather conditions or Heavy Fog if you're checking out the latter.

Litwick starting form. Lampent at level Chandelure use Dusk Stone. Litwick's Moves Enable move tooltips? Below is a list of all of the moves that Litwick can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Here are all of the moves Litwick learns via level up. Anything marked "Evo. Raises Litwick's Evasion by two stages. Stomp does double damage. Deals double damage if the target is affected by a major status condition.

Def by one stage. Does damage or heals Litwick and the target until they have the same HP amount. Lowers the target's Attack and Special Attack by two stages, then Litwick faints. These moves can be taught an unlimited number of times once the TM is obtained. Charges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.

Protects your team from status conditions for the next 5 turns. Litwick restores its HP to full and falls asleep for two turns. Can only be used while asleep. Protects Litwick from attacks for a turn. Low chance of working on consecutive turns. Does double damage if Litwick is poisoned, burned, or paralyzed. Does double damage if Litwick attacks after the target. Priority still functions as usual.

Atk by one stage. Sets up a Substitute to block effects and damage.



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